Rabu, 27 April 2011

[Z559.Ebook] Free PDF Thomas Merton: Becoming Who We Are (Retreat with), by Anthony T. Padovano

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Thomas Merton: Becoming Who We Are (Retreat with), by Anthony T. Padovano

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Thomas Merton: Becoming Who We Are (Retreat with), by Anthony T. Padovano

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Thomas Merton: Becoming Who We Are (Retreat with), by Anthony T. Padovano

Your director for this retreat,Becoming Who We Are, is Trappist monk and writer Thomas Merton. The theme of this retreat is the spiritual journey of Thomas Merton and its relationship to our own era and our own lives. Merton's appeal to people derives from his ability to fuse his theology with his life and from his capacity to address the reader as if he were writing for no one else.

  • Sales Rank: #1106242 in Books
  • Brand: Brand: Saint Anthony Messenger Press
  • Published on: 1996-01
  • Original language: English
  • Number of items: 1
  • Dimensions: .7" h x 5.30" w x 8.23" l,
  • Binding: Paperback
  • 112 pages
Features
  • Used Book in Good Condition

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5 of 5 people found the following review helpful.
Insightful glimpse into Merton's thoughts
By J. Hale
This small book has much to offer. Padovano's insight into Merton's "Conjectures of a Guilty Bystander" is especially compelling, as it should be, coming from a writer who has himself chosen not to be a bystander but instead to aspire to being perfectly normal, or rather--as Padovano might say--being normal, perfectly.
Also, Padovano's writing, here and elsewhere, offers a much needed antidote to all the goofiness that parades itself as "spiritual" or "metaphysical" in contemp culture. As Padovano says of Merton's own writing, "spirituality is biography."

12 of 12 people found the following review helpful.
Uncommonly intelligent spirituality
By J. Hale
Padovano remarks early in this book that "biography is spirituality," and uses Merton's life to guide us back to what is sacred in our own normal lives. Indeed, for Padovano and Merton, the search for spirituality is nothing less than the pursuit of being perfectly normal--or as Padovano might say, being normal, perfectly.

0 of 0 people found the following review helpful.
Five Stars
By Roberta Brunner
Just what I wanted Thank you

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Senin, 25 April 2011

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Child Star: Shirley Temple (Signed), by Shirley Temple Black

  • Sales Rank: #4169247 in Books
  • Published on: 1988
  • Binding: Hardcover

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Jumat, 22 April 2011

[T715.Ebook] Free PDF 3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling, by Andrew Gahan

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3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling, by Andrew Gahan

There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ).  Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with this new VOLUME II, covering stylized comic-style art.  Forum members are asking for this treatment, and we are delivering. We are linking up to original book branding and titling, and offering the same robust portal for both books - the art on the cover will show the distinction of this volume. The book will offer new modeling techniques, specifically cartoon style - think Pixar, offering new challenges to people who bought Volume I (which focused on more realistic art).

Website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work.  Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months.  Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work. 

  • Sales Rank: #1267453 in Books
  • Published on: 2011-11-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.60" h x .90" w x 7.40" l, 2.05 pounds
  • Binding: Paperback
  • 380 pages

About the Author
Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

Most helpful customer reviews

8 of 10 people found the following review helpful.
Excellent and Pleasantly Unique Book
By Nicholas
I had the author's first version of this book and was impressed enough with it that i also got the revised edition (volume one) and eagerly awaited this volume (volume two). The uathor impressed enough in the previous edition and volume that my expectations felt they were too high for this one. Fortunately, those expectations were met and easily surpassed. Here's why.

The style of instruction is detailed and the accompanying images as well as figures match the text that you are never lost and your momentum is never broken. You build the models with just the right images, details and advice.

But while this may seem like a blanket generalization common to excellent 3d books, what makes this book really stand out is how it shows the content you will hardly find elsewhere, plus related important lessons you will not have to find elsewhere, including what I can only describe as insider information and methodologies that can only come from somebody with not only deep knowledge of the gaming, animation and the general 3D industey but someone who still works in it and has a very keen sense of what the latest technology and tools are available at your disposal to produce cutting edge work-- the way seasoned professionals do it, and then readily shows you exactly how it's done.

This time it IS different in that the workflows and actual pre-modeling as well as planning and related relevent work is shown, in the way gaming studios do it and showing a depth in the topics you will not find elsewhere.

For example, apart from the chapters on modeling and game mechanics and methods, it includes such gems as how to plan your projects, how make the actual plans, briefs, sketches, concept art, mood boards, and LODs (level of detail) implementation, among many others. Some are the stuff that may seem like they belong in other books you may not care to buy, while some are just specially available in this book, coalescing around the concept of 3D modeling for games. It also provides coverage on 3ds Max's strong new features like graphite modeling tools as well as the vaunted Nitrous accelerated graphics.

The theme focuses on building models of a boy, his robot, and many environmental elements, including props and vegetation. The idea is in making a bit of a departure from the usual realistic modeling style to what is also a very popular (but not often addressed) artful, playful characters like you'll find in many games and films such thise in the styles of Pixar and Dreamworks.

There are two key caveats about this book, however. The first is that it is not for the absolute beginner. There are a lot of other books for that, and this is meant to address that great need for information beyond the basics. (That being said, the author still adds enough of the basics anyway so no one gets lost. Talk about commitment.)

The second caveat, and something many may cry afoul about, is that in this volume, the author provides the key tools available and relevant in the "here and now," and this may make the title seem a bit misleading to some, because this volume actually has more pages devoted to Autodesk MAYA and zBrush than it has for (also Autodesk's own) 3ds Max!

But do not be surprised, or fooled into thinking this is wrong because it actually fits perfectly and is absolutely appropriate with how Maya has grown to such heights that it has moved not only from the realm of finding its strongest use in film but now also in conjunction with 3ds Max in the gaming industry as a key part of standard pipelines. And you will see why when you read the book.

What is actually happening here is that instead of focusing on what would have been the narrow confines of the subject (3ds Max)-- something that would have limited you to miss recent industry direction as well as in the real reasons for buying the book (3D modeling for games and key 3D lessons, instead of a primer on one particular software)-- the book gives you the clear, big picture.

This book and its accompanying first volume stand very well on their own, and you can also use it in conjunction with related Maya and Zbrush books from Eric Keller, Lee Lanier and Scott Spencer, and watch your level of awesome in the technical side of 3D skills match that bona fide pros.

I would have easily given this book 5 stars if it focused solely on core 3ds Max concepts. But it's like you get the integral chapters on Maya and zBrush for free, and I would have gladly given it six stars out of five.

5 of 6 people found the following review helpful.
Book title is deceptive; very little 3ds Max content
By Makinitwork
The title of this books is "3ds Max Modeling for Games: Insider's guide to stylized modeling."

What would you expect from such a title? I can tell you that I expected:
1) That it is 3DS Max specific
2) That it is about modeling
3) That it primarily focuses on STYLIZED modeling (AKA Pixar like as it indicates in the summary)

This book meets only the second criteria; it is actually about modeling. It completely fails to meet the criteria about being 3ds Max centric and has very little about stylized modeling.

This book is NOT 3DS Max specific at all. Of the 356 pages of content, only 81 pages are 3ds Max specific (the first five chapters). My calculator indicates that this works out to only 23 percent of the book! And yet the words "3ds Max" are the first words in the title.

What makes up the remaining 77 percent of the book? Tutorials on Maya and Z-Brush. To the author's credit, the Z-Brush tutorial is about creating a stylized character (24 pages), although NOTHING like a character you might see in PIXAR film. The Maya tutorials are an intro to modeling in Maya and then how to model a robot.

Not only is a measly 23 percent of the content dedicated to Max-specific content, none of the 3DS Max content has anything to do with stylized modeling; it shows how to create trees, bushes and vegetation. Based on the title and the summary I was expecting lessons on how to create stylized characters; or stylized something.

Neither the title nor the summary are forthcoming about what this book actually consists of. Now if you are looking for a few chapters on how to create realistic vegetation in 3DS Max, this book has beautiful color images and appears to contain excellent learning material in that area. But that is a steep price to pay for a few brief tutorials. The publisher and/or the author did a great disservice to prospective buyers with this title, and are downright deceptive.

These books are way to expensive to be led-on by false promises, deceptive titles and summaries. I am sending this back to Amazon for a refund.

1 of 2 people found the following review helpful.
Title is decieving
By Hoogle Hans
This isn't a very good book on modeling with 3ds max. The first volume is far better in my opinion. The examples are mediocre and a lot of the techniques are outdated. Also more than 2/3 of the book is maya and zbrush! Then why is it called 3ds max modeling for games? Save your money on this one or get the first volume instead.

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Rabu, 20 April 2011

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True Hearth James Allen Chisholm A companion or supplementary volume to A Book of Troth by the first Steersman of the Ring of Troth. It details the practice of the Troth in the home and household of true individuals and families. The Troth has always been mainly a home-based religion, not a temple-based one. True Hearth acts as a guidebook to the establishment and running of a true household.

  • Sales Rank: #2547261 in Books
  • Brand: Brand: Runa-Raven Press
  • Published on: 2011-03-01
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.02" h x .31" w x 5.98" l, .44 pounds
  • Binding: Paperback
  • 130 pages
Features
  • Used Book in Good Condition

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14 of 14 people found the following review helpful.
True Hearth
By Cwn_Annwn
This was written by someone with one of the liberal Asatru orgs but its very good none the less. This book mainly focuses on things around the homestead and setting up things as similar to the days of old as possible but also covers holidays, the Gods, rituals and lots more. This book has something to offer the beginner or a long time Odinist either one.

14 of 16 people found the following review helpful.
Inspiration
By S. Plowright
This book was written by a scholar, but intended for the inspiration of any Heathen householder.

True Hearth is a compact, well researched, and practical manual for Heathens wishing to incorporate some of the ancestral Northern spiritual themes into their normal lives. I met Jim in Texas in 1997 & was inspired to write a companion volume, "True Helm".

If you want more a more detailed text on approaching Heathen life, I would recommend Our Troth: Volume 1: History and Lore, as a more thorough and complete text book. However, True Hearth may be less intimidating than the more extensive tomes for those relatively new to this path.

True Hearth & True Helm are both still available from their publishers (just Google the titles).

Sweyn
The Rune Primer

5 of 5 people found the following review helpful.
Great starter book
By dogsherman
True Hearth is an easy to read book on the basics of heathenry. I liked this book over "A Book Of Troth" because it lacks the anti-christian slant. Lots of good information and a great place to start learning or exploring hethenry. Not a lot of stuff on the gods, but for day to day life it's great.

See all 7 customer reviews...

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Selasa, 19 April 2011

[F631.Ebook] Download Ebook Java SE8 for Programmers (3rd Edition) (Deitel Developer Series), by Paul Deitel, Harvey Deitel

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Java SE8 for Programmers (3rd Edition) (Deitel Developer Series), by Paul Deitel, Harvey Deitel

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  • Sales Rank: #98683 in Books
  • Published on: 2014-04-09
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.90" h x 1.70" w x 6.90" l, 3.00 pounds
  • Binding: Paperback
  • 1104 pages

Review

COMMENTS FROM RECENT EDITIONS REVIEWERS

 

“This book is amazing if you want to learn how to program in Java SE 8.”

—Jorge Vargas, Yumbling and a Java Champion


“Excellent introduction to functional programming with lambdas and streams.”

—Manfred Riem, Java Champion


“A great overview on how concurrency can help developers; it’s very readable and focuses on leveraging  multi-core processors.”

—Johan Vos, LodgON and Java Champion


“Gives programmers the benefit of the wisdom derived from many years of software development experience.”

—Edward F. Gehringer, North Carolina State University


‘‘You’ll be well on your way to becoming a great Java programmer with this book.’’

—Peter Pilgrim, Java Champion, Consultant


‘‘Comprehensive introduction to Java, now in its eighth major iteration. With clear descriptions and useful tips and hints, this is a great book for studying the world’s most popular programming language. Introduces good design practices and methodologies right from the beginning. An excellent starting point for developing high-quality robust Java applications.’’

—Simon Ritter, Oracle Corporation


‘‘Provides a great jump-start on JavaFX, the successor to Swing. A very impressive treatment is given to many JavaFX concepts, from developing a simple application without writing any code, to developing an application  that contains a variety of graphical user interface elements.’’

—James L. Weaver, Oracle Java Evangelist and author of Pro JavaFX 2


‘‘Fantastic book and reference. Provides great detail on the latest Java features including lambdas. The code examples make it easy to understand the concepts.’’

—Lance Andersen, Principal Member of the Technical Staff, Oracle Corporation


“Introduces JavaFX, the great new way to develop client applications in Java; I like the use of Scene Builder to create the  GUI with drag-and-drop design rather than doing it by hand, which shows the way it should be done.” 

—Simon Ritter, Oracle Corporation


“I like the DeckOfCards example [in the Arrays and ArrayLists chapter]. The evolving inheritance example is a good approach to motivating inheritance. I like the [polymorphism] employee example. Very thorough and well explained GUI chapter. Thorough strings chapter; I like the clear definitions of regular expressions. Good introduction to collections; Hashtable performance  discussion was good. Solid treatment of threading.”

—Dr. Danny Coward, Oracle Corporation


“A great book with a myriad of examples from various application domains.”

—William E. Duncan, Louisiana State University


“Updated to reflect the state of the art in Java technologies; deep and crystal-clear explanations.”

—José Antonio González Seco, Parliament of Andalusia


“Very interesting and entertaining. Good job explaining arrays before the more abstract collections. Guiding the reader to avoid dangerous patterns is equally important as explaining the correct syntax; great work! Excellent introduction to object-oriented concepts; rather than just a theoretical overview, it points the reader to how OO is implemented. Great polymorphism chapter— should help the reader distinguish between abstract classes and Java 8 interfaces with default methods. Good discussion of  analyzing stack traces, since exceptions provide useful debugging information. Great job explaining Java2D. Shows how easily files and the filesystem are accessible using Java. Very good introduction to hash tables. Pushing all lambda-related content in a single chapter is hard, but the authors succeeded; I like the way they show how lambda expressions compare to existing code with inner classes; they show that it’s the compiler that does the work. Great introduction to BigInteger and BigDecimal. One of the best explanations of generics I’ve read. Clearly explains collections, and when and how they should be used; it’s important  that developers understand this, since choosing a wrong implementation can lead to massive performance penalties  or hard-to-understand programs.”

—Johan Vos, LodgON and Java Champion


“An easy-to-read conversational style. Clear code examples propel readers to become proficient in Java.”

—Patty Kraft, San Diego State University


“The [early] introduction of the class concept is clearly presented. I applaud the authors for their topical research and illustrative examples.The clearest explanation of pass-by-value and pass-by-reference that I’ve encountered. A logical progression of  inheritance and the rationale for properly implementing encapsulation in a system involving an inheritance hierarchy.  The polymorphism and exception-handling discussions are the best I’ve seen. An excellent strings chapter.”

—Ric Heishman, George Mason University


“Of immense value to practitioners of the object-oriented approach. Demystifies inheritance and polymorphism, and illustrates their use in getting elegant, simple and maintainable code. The OO design case study presents the object-oriented approach in  a simple manner, from requirements to Java code.”

—Vinod Varma, Astro Infotech Private Limited


“Easy-to-follow examples! OO design techniques are incorporated throughout. The concept of inheritance is built through  examples and is very understandable. Great examples of polymorphism and interfaces. I appreciate the coverage of  GUI threading issues.“

—Sue McFarland Metzger, Villanova University


“Most major concepts are illustrated by complete, annotated programs. JDBC is explained well.” —Shyamal Mitra, University of Texas at Austin

“A great reference for anyone working with Java. Good introduction to the software engineering process.” —Lance Andersen, Oracle Corporation

“Suitable for new programmers, intermediate-level programmers who want to hone their skills, and expert programmers  who need a well organized reference. Event handling and layouts are well explained.”

—Manjeet Rege, Rochester Institute of Technology

 

“Comprehensive treatment of Java programming, covering both the latest version of the language and Java SE APIs.”

—Dr. Danny Coward, Oracle Corporation


“A nice illustration of how to use Java to generate impressive graphics.”

—Amr Sabry, Indiana University


“The OOD ATM case study puts many concepts from previous chapters together in a plan for a large program, showing the  object-oriented design process—the discussion of inheritance and polymorphism is especially good as the authors integrate these into the design.”

—Susan Rodger, Duke University


“The transition from design to implementation is explained powerfully—the reader can easily understand the design issues  and how to implement them in Java.”

—S. Sivakumar, Astro Infotech Private Limited


“If you think a 3rd edition is just going to be a repeat then you would not do this book justice. It has the breadth and depth to get  a beginning Java programmer started, but at the same time it is a good companion for a more seasoned programmer who wants to get updated to the latest version of Java. Perfect introduction to strings. Good explanation of static vs. non-static methods and variables.  Best introduction to Java 2D I’ve seen! The collections framework is well explained. A nice introduction to JavaFX.” 

—Manfred Riem, Java Champion


“Clearly describes the use cases for different parts of the Java APIs. The tips and observations are very useful. Clearly explains opportunities and pitfalls in Java. Rather than telling the reader what to do and not do, the rationale behind these opportunities and pitfalls is explained. The new features introduced in Java 8 are well mixed with older functionality.”

—Johan Vos, LodgON and Java Champion


“Really good, clear explanation of object-oriented programming fundamentals. Excellent polymorphism chapter. Covers all the essentials of strings. Good to see things like try-with-resources and DirectoryStream being used. Excellent generic collections chapter. Covering lambdas and streams in one chapter is a tough challenge; you’ve done well. Concurrency chapter gives good coverage of numerous aspects.”

—Simon Ritter, Oracle Corporation


“GUI examples are very good. Graphics examples are easy to follow. The JavaFX GUI chapter provides a solid introduction to using the JavaFX Scene Builder, demonstrating how easy it is to create Java-based GUI applications.“ 

—Lance Andersen, Oracle Corporation


“Nice breadth of coverage of traditional core Java and programming topics as well as newer areas such as lambda expressions and areas becoming more critical such as concurrent programming. Very nice coverage of files, streams, object serialization and generics.”

—Evan Golub, University of Maryland


“The real-world examples can be used with Java SE 7 or 8; great case studies. The inheritance chapter is excellent; examples are gender neutral which is perfect.”

—Khallai Taylor, Triton College and Lonestar College-Kingwood


“Good approach to important concepts like static, accessors and private fields and their validation. [Classes and Objects:  A Deeper Look] coverage is very interesting—I like how the book flows. Excellent explanations of Java SE 8 interfaces  and exceptions.”

—Jorge Vargas, Yumbling and a Java Champion

 

About the Author

Paul Deitel and Harvey Deitel are from Deitel & Associates, Inc., the internationally recognized programming languages authoring and corporate-training organization. Millions of people worldwide have used Deitel books, e-books, LiveLessons video training and online resource centers to master Java™, C++, Android™ app development, iOS® app development, C#, .NET, Visual Basic®,  Visual C++®, C, Internet and web programming, JavaScript®, XML, Perl®,  Python®, PHP and more.

Most helpful customer reviews

4 of 4 people found the following review helpful.
Still using Swing instead of JavaFX.
By Fred Swartz
I've owned a number of Deitel editions in the past -- early editions were very weak and had a number of errors, but they improved as newer editions appeared. I'm going back to Java programming after being away since version 6, which I knew very well, and was especially interested in GUIs written in JavaFX and FXML. I've done a lot of Swing programming in the past and JavaFX, as of version 8, is a huge leap forward. Unfortunately this book is still firmly in the Swing era and has relatively little on JavaFX as one can see from the table of contents and other reviewers. The rest of the book may be fine. Because I have another reference, Core Java for the Impatient by Horstmann, which covers other new features of Java 8 for the experienced programmer, little coverage of JavaFX in the Deitle book iis a deal breaker. Three stars because of use of the antiquated Swing emphasis.

8 of 10 people found the following review helpful.
Meh
By Tomer Sagi
It's more of a reference manual than a study guide. All explanations, no tutorials / self-exercises. You can't learn by watching, you need to try stuff on your own and this book doesn't help with learning.

0 of 0 people found the following review helpful.
Great book for beginners, good for intermediate level
By Marquis B
If you have had the previous version of this book, the majority of the book is the same. The difference though is the features in version 8.

Streams (not to confuse this with IO Streams), Lambda Expressions, and for designers: Javafx are all covered. Although not in great detail, the Deitel clan always give you a spring board to launch yourself in the right direction.

If you are new to the Java language this book will definitely have you comfortable coding in Java when you are done with it.

If you already code in Java but want to see what the new features are all about this book gives a nice explanation of the new SE8 features, but leave you with more to be desired. Honestly they cover just enough to get started and being that you code in Java already you are very familiar with Oracles online documentation (hopefully). The combination of the two are easily enough overview.

If you like books that walk you through one program through the entire booK, this is not the book. This book has "scriptlets" for each topic. The best thing about that is you are not constrained to following the book from beginning to end. You can use this book as a reference (which I do), opening up to any chapter and learning about the topic from there.

I gave this book a 4 because the topics explained are explained well. The code is to the point. And for each topic you get a nice foundation that you can apply your imagination to in your projects. Only three reasons I didn't give it a 5: much of the same material from the previous version, doesn't go into considerable depth of some of the topics (especially JavaFX), and because nothing in life is perfect. Lol.

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Sabtu, 16 April 2011

[R781.Ebook] Download Ebook The Linux Mint Beginner's Guide, by Jonathan Moeller

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The Linux Mint Beginner's Guide, by Jonathan Moeller

The Linux Mint Beginner's Guide will show you how to get the most out of Linux Mint, from using the Cinnamon desktop environment to advanced command-line tasks. In the Guide, you will learn how to:

-Install Linux Mint.

-Use the desktop environment.

-Manage files and folders.

-Manage users, groups, and file permissions.

-Install software on a Linux Mint system, both from the command line and the GUI.

-Configure network settings.

-Use the vi editor to edit system configuration files.

-Install and configure a Samba server for file sharing.

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-Install a LAMP server.

-Install web applications like WordPress.

-Configure an FTP server.

-Manage ebooks.

-Convert digital media.

-And many other topics.

ABOUT THE AUTHOR

Standing over six feet tall, Jonathan Moeller has the piercing blue eyes of a Conan of Cimmeria, the bronze-colored hair a Visigothic warrior-king, and the stern visage of a captain of men, none of which are useful in his career as a computer repairman, alas.

He has written the DEMONSOULED series of sword-and-sorcery novels, and continues to write THE GHOSTS sequence about assassin and spy Caina Amalas, the COMPUTER BEGINNER'S GUIDE series of computer books, and numerous other works.

Visit his website at:

http://www.jonathanmoeller.com

  • Sales Rank: #167596 in eBooks
  • Published on: 2013-12-03
  • Released on: 2013-12-03
  • Format: Kindle eBook

Most helpful customer reviews

12 of 13 people found the following review helpful.
OK for 3 Bucks
By SDT2000USA
For the low price, I'd say buy this and you'll pick up some good tidbits. But... I'd like to see the quality of the writing improved. In places it looks like someone did a global replace of "Ubuntu" to "Linux Mint" and ended up with phrases containing "Linux Mint Linux." In other spots the author refers to "Linux Mint Server" which as far as I've seen does not exist. (Another global replace?) I might be nit-picking a bit, and again for the price it's fine for recreational reading.

5 of 5 people found the following review helpful.
Good intro for distro
By thomas acey
A very good introduction for new LINUX users, more information could have been given, but what do you get for $.99

3 of 3 people found the following review helpful.
It meets my needs (to gain basic Linux knowledge). Worth the price
By Perceptive Reviewer
I am a long experienced Windows and DOS user. I am used to building my own pc's, installing/maintaining the OS and solving all my own issues with very little outside assistance.

I purchased this guide primarily to begin acquiring some familiarity with the most basic Linux command line ("dos-type") commands (and secondarily for a very basic introduction to the Linux GUI, to the extent it differs from Windows). This book definitely met my needs

The book is a little verbose in spots, likely an attempt to be useful even to someone who's never used either Windows or a Mac. However I was able to quickly skim over such passages and learn a great deal of other Linux specific material that I didn't know.

I would highly recommend this book to anyone who is new to Linux, and who would like to develop a basic to intermediate level of fluency, and do so quickly.

This author also has another Linux title for Kindle that is devoted exclusively to the Linux command line. I intend on purchasing that title has well.

My thanks to Mr. Moeller for taking the time to write this guide.

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Senin, 11 April 2011

[Y812.Ebook] Download Ebook Methodologies in Semantic FieldworkFrom Oxford University Press

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Methodologies in Semantic FieldworkFrom Oxford University Press

This volume discusses methodological issues in conducting elicitation on semantic topics in a fieldwork situation. In twelve chapters discussing 11 language families from four continents, authors draw on their own fieldwork experience, pairing explicit methodological proposals with concrete examples of their use in the field. Several chapters cover issues specific to semantic topics such as modality, comparison, tense and aspect, and definiteness, while others focus on elicitation techniques more generally, addressing methodological issues such as the creation of elicitation plans, the choice of language in which to conduct elicitation, and the status of translation tasks. Together, the chapters of this volume demonstrate that elicitation on semantic topics, when conducted following sound methodologies, can and does produce reliable results. Given the high number of languages currently classified as endangered, conducting one-on-one fieldwork with native speaker consultants is critical for gathering new empirical findings that bear on linguistic theory.

  • Sales Rank: #1337431 in Books
  • Published on: 2015-01-30
  • Original language: English
  • Number of items: 1
  • Dimensions: 6.40" h x 1.30" w x 9.40" l, .0 pounds
  • Binding: Hardcover
  • 368 pages

About the Author

M. Ryan Bochnak is a Mellon Postdoctoral Fellow and Visiting Assistant Professor in the Department of Linguistics at the University of California, Berkeley. His dissertation, "Cross-linguistic Variation in the Semantics of Comparatives," investigated the semantics of comparative constructions in Washo (isolate/Hokan) and Luganda (Bantu).

Lisa Matthewson is Professor of Linguistics at the University of British Columbia. Her research interests center on semantic variation and universals, with specific attention to modality, tense, aspect, quantification, and presupposition. She has worked on St'át'imcets (Salish) since the early 1990s, on Gitksan (Tsimshianic) since 2010, and has recently begun investigating Niuean (Austronesian) and Tlingit (Na-Dene).

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Sabtu, 09 April 2011

[E496.Ebook] Free PDF The Art of Comedy: Getting Serious About Being Funny, by Paul Ryan

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The Art of Comedy: Getting Serious About Being Funny, by Paul Ryan

Dyin' out there? Learn how to act funny from a top Hollywood expert.


Want to know a secret? Sssshhhh. Great comedy actors aren't born...they're made. Who makes them? Paul Ryan, that's who. Now Ryan, the top comedy acting coach in Hollywood, shares his secrets in The Art of Comedy, a step-by-step guide for turning actors into comedy actors. Packed with exercises, The Art of Comedy explains exactly how to build a character, how to incorporate improvisation into a written scene, where to turn for comic inspiration, and how to increase your comedic imagination. Also included is a technical analysis of comedy greats from Milton Berle to Jerry Seinfeld. For anyone who wants to work in film, in television, or in community theater, here's the complete guide to acting funny.



• Written by Hollywood's top comedy acting coach


• Packed with practical step-by-step exercises


• Gives actors at every level an edge at comedy auditions

  • Sales Rank: #480350 in Books
  • Brand: Brand: Back Stage Books
  • Published on: 2007-05-29
  • Released on: 2007-05-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.01" h x .52" w x 5.98" l, .64 pounds
  • Binding: Paperback
  • 208 pages
Features
  • Used Book in Good Condition

About the Author
Paul Ryan has been Hollywood’s top comedy acting coach for more than twenty years; his studio is at CBS Television. A correspondent at KTLA Morning News In Los Angeles, he has created, produced, and hosted more than 700 in-depth TV talk shows with such stars as Robin Williams, Jay Leno, Gene Hackman, and Sophia Loren. He recently finished a TV comedy, Hollywood Alive, featuring his CBS students. He lives in Los Angeles.

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14 of 18 people found the following review helpful.
Comedian
By J. Sullivan
If you are a stand-up wanting to get a book to help you in the craft - this is not the book for you!

You would be much better off buying Ajaye's "Comic Insights" or Carter's "Comedy Bible" and watching a lot of comedy.

This book is more for comic theatre actors, and then it is not much chop. The end.

7 of 9 people found the following review helpful.
An informative and fun read!!!
By TMart
As an acting teacher, I have suugested my students struggling with understanding comedy, buy this book. It's current, easy, fun, funny and will give you a step by step guide on how to be funny, how to understand funny and how to recognize funny. The exercises are very helpful. A must read if you have any interest in getting into comedy as a performer.

1 of 3 people found the following review helpful.
What an Amazing Book....
By R. J. Macik
As an aspiring actor Paul's Book has opened my eyes to so many fun and interesting acting techniques I never knew about. I've been studying acting for years and this is the first of the many books I've read that has made learning comedy fun and simple yet at the same time has stretch my abilities which has forced me to explore many new avenues in my career. I recommend this book to all types of actors. Its always good to explore the various realms of acting, whether you be a comedic or dramatic actor.

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Senin, 04 April 2011

[C479.Ebook] Fee Download How To Receive Your Miracle From God, by David Cerullo

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How To Receive Your Miracle From God, by David Cerullo

  • Sales Rank: #1899812 in Books
  • Published on: 2007
  • Binding: Paperback
  • 116 pages

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0 of 1 people found the following review helpful.
Impressive book
By melkaye
A good book both for new and old Christians - a new way to look at prayer!!

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